Banjo-Kazooie: Nuts & Bolts Pokemon Team Challenge
It’s time again for a new challenge playthrough of Nuts & Bolts! The previous several were outstanding, but I’ve been hesitant to do another one because it is simply not possible to surpass the chaos of the Choo-Choo Challenge. I really like the game and wanted to play again, so we’ll have some fun with it even if it isn’t as completely wild as the previous runs! We’ll just need to temper our expectations.
This playthrough will be tentatively referred to as the Pokemon Team Challenge. Here is an outline of the conditions:
- Goal: Complete as many challenges as I can: As of right now (haven’t started, haven’t done any testing), I am not even sure if I can finish the game, let alone 100% it. I will do the best that I can, though!
- Just like a Pokemon Team, I am allowed only 6 custom vehicles!
- I am allowed to “evolve” some of those 6 vehicles: 3 three-stage evolution vehicles, 2 two-stage evolution vehicles, 1 basic vehicle.
- Just like a Pokemon, no vehicle is allowed to have more than 4 moves/gadgets. Some gadgets fill two slots in this game (Suck ‘n Blow has one slot for forward and one for backward), and I’m not sure if I’ll count those as 1 or 2. They may “forget/learn” moves as they evolve.
- I am not allowed to use fuel. This means I cannot use jets, engines, or propellers.
Additional evolution rules
For some additional details on how I will treating the evolution system:
- I am only allowed to use the latest evolution for a vehicle. Even if it is awful, I can’t use the previous form.
- I can evolve a vehicle at any time. I thought about adding restrictions for “number of challenges cleared” or some other experience substitute, but it’d get too tricky to track I think.
- The evolution needs to at least thematically resemble the previous forms. Will likely be flexible on this, but I want to prevent situations like “my speedy helicopter evolved into a boat, and then that evolved into a weapons-based tank”.
- Once a vehicle completes a challenge, that evolution is locked in (I can keep making modifications on the same evolution until that point) and cannot ever be changed. Sometimes vehicles perform differently in the real world than in the Test-o-Track, so I’m allowing myself to make sure that it performs as expected before I finalize the design.
Sounds like a lot of rules, but I think everything will make sense when I get going!